Characters/Lacuna

Lacuna was born and raised south of the river, in one of the rougher London estates. After nearly being beaten to death in an alley by some of the local scruff, he spontaneously developed a superpower that would help him escape from bad situations.

He later began to use his power to help others in trouble, stopping muggings, robberies and rapes in the Lambeth area. By putting on the mask (or at least the hoodie) of a superhero, he hopes to find a way out of his death spiral of a life.

Lacuna has serious trust issues and exhibits symptoms of PTSD. He has a tendency to get stuck in first and ask questions later.

Details

 * Character name: Lacuna
 * Secret identity: Chris Jameson
 * Played by: Alex L
 * Theme song (and major source of tactical doctrine)

Superpower
Lacuna can create portals between any two flat surfaces by touching one of them. This is useful for both infiltration/exfiltration and combat. Portal creation currently depends on line-of-sight, although CCTV is often good enough. Portals are currently one-way, from the touched surface to the target surface.

Special tactics: When Lacuna's power backfires, it causes splitting headaches and bleeding from the eyeballs. This may happen if he uses it at too long a range, too frequently, or to transport someone who doesn't want to be transported (Manton effect). Portals may also collapse at inconvenient moments, although no-one has been bisected yet...
 * Dropping through a portal onto an enemy's head
 * Dropping an enemy onto another enemy
 * Throwing a shiv through a portal at an enemy...
 * ...when one portal is anchored to Lacuna's chest armour (high blowback risk; Surface development recommended)
 * Eavesdropping through portal (requires Permeability development)

Power development hierarchy:
 * Portal - base power
 * Power - larger / more load-bearing portals
 * Range - portals over longer distances and without line-of-sight
 * Number - moar simultaneous portals
 * Surface - able to use less appropriate surfaces or even form portals in mid-air
 * Two-way - default portals are one-way only, which precludes reaching through and grabbing stuff (unless you want to lose a hand)
 * Combat - portals are more resilient for combat use, including overcoming the Manton effect
 * Blowback - resistance to backlash damage when portals break down
 * Unknown development
 * Permeability - control whether light and sound can travel through portals (as well as matter)

Equipment

 * Primary weapon: the "paser" - Lacuna's trusty steel head-bashin' pipe upgraded to have a taser at the end of it.
 * Armour: Bits of sports padding with flat plastic sheets glued to them (for anchoring portals). Stops knives and blunt force, not much else.
 * Ranged weapon: Shuriken launcher strapped to arm. Fires home-made "shurikens",which are just pointy bits of metal with the edges sharpened.